I thought I would like to play Syndicate again. Big mistake! Wasted a lot of time trying to get it up and running for free. See way down at the bottom, for How not to do it.
Using direct links to download.
Download Syndicate – from myabandonedware
Unzip syndicate.zip, by right clicking and unzipping to syndicate/
Move syndicate directory to C:\
mount c c:\syndicate
mount c C:\Users\<username>\Downloads\syndicate C: install
This method requires you to install, which, if you click on install.exe, seems to result in the error:
Error during installation.
You need to be logged on to the floppy drive.
Please consult your reference card for details.
whatever that means. Not good.
Method 1 (continued)
If you actually read the website, from which you downloaded the syndicate.zip, myabandonedware, it clearly states that you have to run insthd.exe.
You can do this within DOSBox, thusly:
mount c C:\Users\<username>\Downloads\syndicate C: insthd
It is slow (5-10 minutes) and will result in you installing the SYND directory, within the syndicate installer directory which is mounted as C.
Or in Windows 7 itself, which is considerably quicker (10 seconds), and then mount the resulting SYND directory, en lieu of the syndicate installer directory, thusly:
mount c C:\SYND C:
Now you can just run
- CTRL-F10 could be useful to get your mouse back.
- ALT-ENTER – switch between full screen
Add the following lines to the DOSBox options, by going to the Windows start menu > DOSBox-x.xx > Options > DOSBox-x.xx Options, to automount the Syndicate directory.
If you installed SYND within the syndicate installer directory, from within DOSBox, use:
[autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. mount c C:\Users\<username>\syndicate\SYND C: cd SYND
or if you wish to mount the SYND directory, installed from within Windows
[autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. mount c C:\SYND
To autorun Syndicate, then append the line
Save the options file, and re-run DOSBox
DOSBox running too fast to play Atlantic Accelerator?
I found that DOSBox was running way too fast, and that it was not possible to slow it down with the ‘cycledown’ key combination CTRL-F11. Looking at Syndicate PLUS on DosBox not saving
After the game launches, a new message appears on the console:
“DOSBox switched to max cycles, because of the setting: cycles = auto. Is the game runs too fast try a fixed cycles amount in DOSBox’s options.”
I thought that I should try a fixed cycle rate by changing the
parameter. My DOSBox runs at 3000, on
auto, so, in the
[cpu] section, I put
#cycles=auto cycles=fixed 2000
This ran a little too slow, so I would estimate that 2200-2500 would be a good range. I also found that the cycle down and cycle up key combinations, CTRL F11 and CTRL F12 respectively, also worked with this configuration.
See also Configuration: CPU.
You may find these two DOSBox tutorials useful:
Reproducing them here, firstly, How to Get Started with DOSBox
DOSBox is the best way to run old DOS games in modern machines (with Windows, Mac, Linux… these tutorials focus on Windows) as they were intended to be run. It’s very powerful but we’ll keep it simple here, and you’ll see that it can be very easy to use.
First we must install it, so we go to www.dosbox.com and download the first, “Windows” installer, and run it. Once installed a shortcut will have been created on the Desktop by default, which will come in handy. If we double-click on it, there will appear a window with a command line–likely a second window will also appear underneath. We could work from here but we’re going to describe a much easier way, so if you opened DOSBox close it.
Leaving DOSBox aside for a moment, DOS games are usually made up of many files, but only one of them must be executed to start the game. We’re looking for an executable file (program). There can be more that one executable in a single game, the one that we’re looking for is usually named something related to the game’s title; if you don’t know you can try different ones until the game works.
Going back to DOSBox, what we must do is, instead of double-clicking on this executable, simply drag’n-drop it onto DOSBox’s shortcut:
(Copying the executable and pasting it onto DOSBox’s shortcut is the same thing, and works as well.) This simple, as you see DOSBox can be really easy and nobody must feel intimidated. Now we can already start playing!
If the game requires a CD to play, it gets only a little more complicated: DOSBox CD tutorial
Some keyboard functions we may want to use:
- Ctrl+F11 / Ctrl+F12 Reduce / increase the game speed, if it’s too fast or too slow.
- Alt+Enter Toggle between fullscreen and windowed.
- Alt+Pause Pause DOSBox.
- Ctrl+F10 Switch mouse control between Windows and DOSBox.
- Ctrl+F5 Capture a screenshot, that will appear in a folder accessible from the Start Menu, under “screenshots and recordings”:
- Ctrl+Alt+F5 Capture a video clip–press once to start recording and a second time to end it. Clips will appear in the same folder as screenshots, and in order to be able to play them we’ll need to install the codec in the “Video” folder (see above).
- Ctrl+F9 Exit DOSBox at any time–even in the middle of a game.
If a game’s lacking sound, chances are that it’s not DOSBox’s fault, but because we need to configure the game itself. Hardware interfacing was a pain in DOS compared to Windows, and every single game must be informed on where to find our sound board (not our computer’s real one, but the DOS-compatible “virtual” one that DOSBox “emulates”). Some very old games ask it every time they’re started, whereas most not-so-old DOS games include a separate configuration program that allows us to save the information so we don’t have to enter it more than once. This program is usually called SETUP, INSTALL, SETSOUND or something like that.
So if we’re having no sound, we run the configuration program, in DOSBox too, drag’n-dropping it the same as the game itself:
And whether there’s such program or the game asks about our sound board every time, these are the (virtual) parameters that will get us sound if we haven’t changed DOSBox’s default settings (we needn’t be asked about all of them):
- Sound board: Sound Blaster 16. Many games are too old to know this card, but that’s no problem because it’s backwards-compatible with the following, older cards: Sound Blaster Pro (both versions), Sound Blaster, and AdLib. It also includes a MIDI device that some games use for music.
- Memory port/address: 220 (or 388 for MIDI).
- IRQ 7.
- DMA 1. We may be asked about a second DMA (“high” or “16 bits”), it would be 5.
One last tip. When playing in full screen we may see an empty black frame surrounding the game image, which in addition may not be centered. I recommend the following changes to the default configuration. Open it by going to the Windows start menu > DOSBox-x.xx > Options > DOSBox-x.xx Options. You will see a text file, look for “aspect=” and change the rest of the line to “true”:
Look also for “output=” and set it to “ddraw”, and “fullresolution=” to the maximum, native resolution of your monitor (in my case for example, “1920×1080”). Make sure to save the changes and close the notepad.
(If you have a 4:3 monitor the image should fill the whole of it, but if you have a wide screen you’ll getblack stripes left and right. Don’t worry, there’s nothing wrong about it, otherwise the image would be distorted (click here to see an example); if you wish to learn more, read about “fullresolution” in the configuration file tutorial. However you should never see black space at the top and bottom.)
Secondly, Advanced DOSBox Tutorial
This tutorial explains how to use DOSBox in all its might and with no need of third-party programs (frontends). It’s certainly more difficult than the basic tutorial (recommended for beginners), but the main reason why this is going to be so long, is that every single step is explained with detail so that it’s impossible to get lost.
We’ll see how it’s not so difficult to create shortcuts that directly run in DOSBox each game with their appropriate configuration:
First let’s take a look at the file where DOSBox stores its default configuration. It’s a text file we can modify with the Windows Notepad or any other editor; it may look rough to the average user, but in the end changing options here is the same as changing them using a frontend like DBGL. To access this file we can go to the Windows start menu > Programs > DOSBox-x.xx > Options > DOSBox x.xx Options“.
(We briefly came across this file already at the end of the basic tutorial.) The lines starting with “#” are comments with no effect, and explain the meaning of the configuration options, that is the rest of the lines in the form “(option)=(value)”. As you can see the options are grouped in 14 headings whose names are inside square brackets ([sdl], [dosbox], [render], [cpu], [mixer], [midi], [sblaster], [gus], [speaker], [joystick], [serial], [dos], [ipx] and [autoexec]).
The most important options are reviewed here, but I don’t recommend reading them all now. Rather go on with this tutorial, and afterwards you’ll look up the options as soon as you need them.
Some people may be thinking by now that it would be impractical to edit this file every time we need to change any setting for this or that game, and it’s better to make different profiles with a frontend. But the point is that we can do the very same without need for a third-party program: on the one hand we can create as many configuration files as we want, and we can easily tell DOSBox to use a particular one for each game; and on the other hand we can load more than one config file in the same DOSBox session. Let’s clarify this.
Before we continue let’s get a little organized. We’ll create a folder where we’ll put all the shortcuts we’ll create (maybe someone will prefer to have them scattered over the Desktop or wherever). To create it right-click on a blank space where you want the folder (for example the Desktop) and select “New > Folder”, and name it–for example–“DOS games”.
We need a second folder to contain custom configuration files. We’ll create it in the Desktop too (again use any other location you prefer), and name it “DOSBox custom files” for example.
The easiest way of creating a new configuration file is to copy the default file and edit only the options we need to change for a certain game or set of games. This works for old DOSBox versions, but new ones also allow us to load several files in the same session: DOSBox would load first the default configuration, and when loading the next one the new options would override the default ones, but the options not specified in the second file remain as they are.
The idea is to load always the default configuration–which we can customize too–while the other files for particular games will only include “incremental” options that we want different from the default. Whenever we want to change the default configuration we won’t need to edit every single file, just the default one accessible from the Windows start menu, that sets the default options common to every session unless another file overrides them. If you haven’t grasped it, don’t worry because we’ll be seeing an example shortly.
As we said, we can start from the default file accessible from the start menu under “DOSBox x.xx Options”, edit the necessary lines, then delete the rest of the lines we didn’t change. Be careful not to delete the headings–the lines with words between square brackets (“”). Then we save this custom file in the “DOSBox custom files” folder we created.
The files don’t need to have a .conf extension. If you use a .txt extension you’ll be able to open them in the Windows notepad by double-clicking on them. Of course you can associate .conf files with the notepad too. In any case don’t get confused if Windows hides the extension, you’ll later need the full name of the file including extension. (Note that it’s displayed in the title bar of the Windows notepad, see the screenshot below).
For example, this is my file to run UFO – Enemy Unknown:
The rest of the options will remain as default. Don’t worry about the lines under “[autoexec]”, we’ll explain that part last. If a game works fine with DOSBox’s default config (what will happen a lot) there’s no big need to change any setting, and so you can leave this file blank except for the [autoexec] section; later we’ll see what lines you need to write here.
If at any time we mess the default file, you can click on “Reset Options” in the DOSBox folder in the Windows start menu. Although you’ll lose any changes you did to it before, as I recommended at the end of the basic tutorial and later in this one.
Anyway, once you have the config file we want, save it in the “DOSBox custom files” folder you created. Now we want to make a shortcut that will run DOSBox with that configuration, and every time we wish to use it (running a particular game) we only have to double-click on the shortcut.
So we go back to the other “DOS games” folder we created, and copy the “DOSBox x.xx” shortcut from the start menu to this folder:
(Remember that dragging with the left mouse button is moving, so if you want to copy instead, not to remove the shortcut from the start menu, drag with the right mouse button and choose “copy here”.)
We rename it (select it and press F2 or click on the name label)…
And then we need to modify the properties of the shortcut. So we right-click on it and select “properties” (or press Alt+Enter while it’s selected). Before any changes it should look like this:
We need to add a parameter to make the shortcut load our configuration file. (You can read about all the DOSBox parameters in the “manual” accessible from the Windows start menu.) There are two changes we need in the shortcut, first we must add to the “Target” field the textCode:-conf (filename)
without erasing what’s already there, and leaving a space between it and our new text. Now’s when it’s important not to miss the file extension, even if Windows hides it.
The second change is replace what’s in the “Start in” field for the path to the “DOSBox custom files” folder where we keep our custom configuration files. You can get the path opening that folder and clicking on the address bar and copying the path from there:
The final result must look like this:
We just did what we said we wanted: tell DOSBox that we want it to load the default configuration first, and then the specific one for a game or whatever. The latter overrides the former, but the options not specified in the second file will be left as the first one set them. We can create more “profiles” for more games in the same way, creating more configuration files (in the same “DOSBox custom files” folder) and other corresponding shortcuts, which we can easily make by copying this one and changing what’s behind “-conf ” with the name of the particular file–since the “Start in” field will be the same for all the games.
We’ve learned how to create custom configuration files and shortcuts that load those configurations. Then a simple double-click on the shortcut will start the desired game, and we won’t need any other manipulation until we want to add a new game. But you may remember that I postponed the explanation of the “[autoexec]” heading of DOSBox configuration files; sorry but an order was necessary, and now’s the moment to go back to that–we’ll be finished after this, promised.
DOSBox emulates (along with a full x86 machine) the old MS-DOS operating system that these old games were designed for, and the interface of DOS was a command line–where instructions were typed and then entered with the Enter key–; so the interface of DOSBox is a command line too (even Windows has a command line interface, even if most of you never need it). In this tutorial we’ll write every command we need in the configuration files, so they’ll be entered automatically every time we use the shortcuts.
The first and most important DOSBox command is “mount”. It’s difficult to understand at first, but DOSBox doesn’t access our drives (disks) directly. Instead we must “mount” folders (or also image files) as “virtual” drives of the DOSBox session. Our real drives’ letters and the virtual ones’ are unrelated, no matter if they coincide or not; for example we can mount the root folder of our (real) C drive (not recommended!) as the virtual C drive in DOSBox, but we can also mount any other folder of any other real drive as the virtual C drive, or as any other virtual drive.
You’ll find all the details of the mount command in DOSBox’s manual, but using DOSBox for Windows, in order to mount a folder as a virtual hard disk, the necessary command is simplyCode:mount (virtual drive letter) "(real folder)"
for exampleCode:mount c "d:\oldgames"
Be warned that DOS won’t support long filenames (with more that 8.3 characters or spaces or addition dots), and so DOSBox won’t either inside its virtual drives (DOSBox won’t crash but will shorten the filenames); however you may mount as a virtual drive a folder whose name or path are long or includes spaces (but in this case you must include quotation marks as seen above), as long as its child folders (which will be seen as folders inside DOSBox’s virtual drive) don’t have long filenames.
In order to mount folders as virtual floppy diskettes or CD-ROMs, we’ll add to the mount command the -tparameter, followed by floppy or cdrom in either case. For example, the following instructions would mount a folder as virtual A: floppy drive, and our real E: CD drive as virtual D: CD drive:Code:mount a "d:\oldgames\game\disc1" -t floppy mount d "e:\" -t cdrom
There are additional options that you can look up in the manual accessible from the Windows start menu (such as -label, which lets us specify a label for the drive).
You can also mount image files instead of folders with the imgmount command instead of mount. (Actually if some copy-protected CDs don’t work in DOSBox, their images may work.) Again you have all the options documented in the manual, for example in order to mount a certain image file as virtual D: CD drive it could be like this:Code:imgmount d "d:\oldgames\game\cd.cue" -t cdrom
To “unmount” a virtual drive (and be able to reassign another folder or image to the same virtual drive letter), the instruction is–regardless of whether it was mounted with mount or imgmount:Code:mount -u (virtual drive letter)
We’ve learned to mount drives in DOSBox. The rest of commands we’ll need are basically the names of the programs that start the games, and cd to change the active folder within virtual drives. When writing folder paths, the “\” symbol separates a parent folder (left of the symbol) from its child one (right), and when there’s nothing left of “\” it represents the root folder. For example, the three following instructionsCode:cd \ cd one cd two
are totally equivalent to the single instructionCode:cd \one\two
(Also, just like “\” means the root folder, two suspension points “..” mean the current folder’s parent one.)
The cd command switches active folders, but not drives. To change the active virtual folder, simply type its letter followed by two points “:”, for exampleCode:c: d: a:
At last we know everything necessary for out shortcuts to start the games directly! (And in the meantime we’ve also learned how to handle DOSBox by hand from its command line.) To start a game we have to: mount–at least–a virtual drive where the game is, define it as the currently active one, then define the exact folder as the current one, and lastly we must call the program that starts the game.
We can mount always the same virtual hard drive by default–where all our games will be accessible in individual folders–in our default file, and leave the rest of the commands for the configuration files particular to each game or profile; that way if we start DOSBox with the default configuration only, we still don’t have to type in the mount command every time. Be warned however, that if we include the mount command for a C: drive in the default configuration, we won’t be able to start games by dragging them onto the DOSBox shortcut, as the basic tutorial describes. (Because this auto-mounts the concerned folder as the C: virtual drive, but if that letter is already taken, an error happens. So we can include the mount command in every custom file to leave it outside the default one–specially if it’s not the case that we have all our DOS games hanging from the same parent folder–or include there a mount command for a drive with a different letter than C:–although this may cause problems with some games). It’s a matter of personal preference; I’ll describe the first approach, but by now you’ll know how to adapt it. An ideal solution, if you want to continue being able to drag’n drop, may be copying the default configuration file to your custom files folder along with the others, and replace in the shortcut parameters “-userconf” with “-conf dosbox.conf” (if this custom default file is named “dosbox.conf”). That way you can edit your custom dosbox.conf, and leave the other file unchanged as out of the box; so drag’n dropping can still work alongside your shortcuts.
Ideally all our DOS games will be in separate folders, but these will be children of the same one folder. We’ll mount this folder as the virtual C: drive in the default configuration file. We need its full pathname, to learn it simply click on the address bar as we saw before. We can add any number of other commands, and it’s always a good idea to add one to switch the current drive to the newly mounted C: drive. So we should have at least:Code:[autoexec] mount c "c:\users\public\documents\oldgames" c:
If we ran DOSBox without parameters–for example from the Start menu or from any other shortcut that we haven’t added the “-conf” parameters to, DOSBox would start the command line only and no game; but the C: : virtual hard disk would already be mounted and active (instead of Z:).
But what we want is the created shortcuts to automatically start their respective games, not just to load the particular configuration appropriate for them. For this purpose we only have to write the instructions that start each game in the [autoexec] section of each config file, so we don’t have to enter them by hand into the command line every time.
Remember that the shortcut we created will load the default configuration file as well as (and before) the specialized lines in the other one (ufo.conf in our example), and that includes the [autoexec] sections of both files. The instructions in both [autoexec] sections will be run (in the order specified in the shortcut parameters, where “-userconf” represents the default file and is always loaded first)–whereas the lines under the rest of the configuration headings ([sdl], [dosbox]…) are overridden every time an additional config file is specified. So, since the default file already has the lines above, that mount the necessary drives and set the hard one with the games as active, the only remaining instructions would be switching to the precise folder where the particular game is, and calling the program (executable) that starts the game. Going back to the previous example, the [autoexec] section of ufo.conf would beCode:[autoexec] cd \xcom call ufocd.bat exit
supposing that the game was for example installed in the real folder “C:\Users\All Users\Documents\oldgames\xcom”–that is the virtual folder “C:\xcom” according to the example mounting we did–and that the executable to start the game is called “ufocd.bat”.
(The last command, “exit“, would quit DOSBox once we end the game, so we don’t have to do it by hand every time, although that doesn’t matter if we quit the game by closing DOSBox itself (Ctrl+F9). The “call” before the executable is almost optional, you can read here about it.)
We’ve reached the end of the tutorial, but here you are some other commands you may find useful (again they’re explained in detail along with others in the manual):
loadfix takes up an amount of conventional memory, since some old games may crash if they find an unusually high value. It isn’t usually necessary to specify parameters, just enter this command and then call the game.
keyb changes the keyboard layout–like the “keyboardlayout” option in the config files but within a single session. For example, the instruction “keyb sp” switches to Spanish keyboard, and “keyb us” to American keyboard.
boot boots floppy disc image files.
How not to do it
Download Syndicate – link
This method requires you to pay – Not good
Again, following How to play Syndicate on Windows 7, FREE!, using the link at the bottom of the page, the last comment:
It’s easy guys…
1. I used this site: http://www.oldschoolapps.com/downloads/strategy-games/606-game-syndicate
2. Download syndicate.zip and extract it to a folder (e.g., C:\Syndicate)
3. Download and install DOSBOX.
4. Run DOSBOX and type mount c c:\syndicate
5. Type C:
6. Type synd, the game should now load.
The link unfortunately turns out to be an awful rewards system. – Not good
Following the guide at Synd on New Computers. This is a good guide, but, again, requires the use of floppies, to install (see Method 1). I haven’t seen a floppy drive for over ten years. Not good.